Archive for the ‘Gaming’ Category

Neon Race

Sunday, December 5th, 2010

Here’s something you don’t see often – a 3D racer Flash game.   Hands up who owned one of the following: Out Run, Chase HQ, Super Hang On or even Super Monaco GP Rally?  Exactly.  So, you’ll be pleased to hear that they’re exactly the kind of vibe conjured up by LongAnimals’ excellent effort.

It’s a simple, no- nonsense racer with time limits to beat and minor upgrades to be had.  No grind necessary here – about 20 minutes will see you suitably kitted out with enough bolt-ons to unlock all the levels and whizz around in a glowing white-hot supercar.  Just how they used to be.  The smoothly-executed vector graphics give a credible illusion of speed, even more so when your turbo-glow effect is applied and you plunge headlong into the void with a breathtaking turn of speed.  It’s like the jerky 16-bit days of yore, but with ramped-up graphics balancing out an unfortunate lack of hummable tunes.

A twist on a bygone era but that deserves to keep you busy tomorrow lunchtime.

Neon Race on Kongregate

Colour My Dreams

Monday, November 22nd, 2010

It’s perhaps surprising how there’s so many Flash games that deal with the idea of melancholy and loneliness.  Given the number of highly-saturated tower-defence and match-threes around, they’re just not really the things that spring to mind.  But exist they do, and here’s one that I enjoyed recently, Colour My Dreams.

CMD is a the third hand-drawn explore-’em-up in a series from SilverStitch, continuing from Colour My Heart and Colour My World, and their theme of love bringing about colour into a drab, monochrome world.  The artwork has opened out from the earlier games, settling into a detailed, hand-drawn style slightly reminiscent of Mateusz Skutnik’s Daymare Town series. Playing at least Colour My World first is recommended, as there is a general lack of instruction which I found made gameplay initially unfathomable.  (This is despite having played CMW many moons ago, which did give the player a better idea of what was required.)

The emphasis seems to be on taking in the small world, although there are a couple of puzzles which drive the narrative forward.  I didn’t feel these were as well signposted as they could have been, but they represent a change from the earlier games’ more linear progression.  The story is less subtle this time around, though, and the puzzle payoffs consequently are satisfying enough.   Overall, the game is quite short and I wouldn’t expect you to require a second cup of tea – an ideal play for an autumn evening.

This isn’t actually my favourite in the Colour My… series – but more about that nearer Christmas.

Colour My Dreams on Armor Games.

Small Worlds

Sunday, October 25th, 2009

Jay Is Games are having a Casual Gameplay competition based on the word “Explore”, and one of the entries is the really rather magical Small Worlds.

The exploratory theme is addressed brilliantly with a twist on the Strider-style “room-reveal” platforming that I’ve never seen before, but I don’t really want to spoil the wonderful idea, so I’ll tempt instead  with a screenshot of 1/3 of the way through one of the later levels.  The graphics and music are an excellent and consistent fit, and despite some people complaining of control problems, I’ve had none.

Go play.

SmallWorlds

The Necktie

Monday, October 5th, 2009

The Necktie is an interesting one.  Stylistically it’s excellent – the limited palette conveys an urgent atmosphere and the geometric lighting and shading is an atmospheric touch.  Gameplay is a mixed bag – the movement is extremely slippery a la Jumpman — strange for a game that’s about accurate shooting and not spatial challenges.  There’s not much difficulty there either – the floaty physics enable you to run past most enemies to the exit first time.

thenecktie

One to watch, though – it looks striking, and remains work-in-progress – the author says they’ll be “fixing up” some stuff soon.

Via the all-knowing TIGSource forums.

Finwick

Saturday, October 3rd, 2009

I do like a good platform game, and every so often a clutch turn up now and then. One of the current run is Finwick by Small Green Hill.

finwick

Now, I’ll be upfront and say that the story plods a little, the platforming isn’t overly original – your usual rolling rocks, switches and buttons are all in residence.  The tutorial seems overlong for a seasoned platformist like me and the puzzles aren’t at all complex.

But.  It is gorgeous.

If someone took a faint memory of Samorost as a starting point, and polished it up to a gleaming shine.  These are without doubt some of the best graphics I’ve seen in a Flash game to date.  It’s a beautiful world full of one-off touches, such as little characters going out about their daily business, and one-shot graphic effects that betrays this game as an obvious labour of love.  Fantastic stuff.

The first 26 levels are free, and another 50-odd are available for a reasonable price.  Recommended, especially to those who are a lot newer to the genre than I.